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Department of Engineering Forum Index
Search found 9 matches
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Topic: "Random Run Round" (Beta 1)
TheDarkerSideofYourShadow

Replies: 4
Views: 86685
PostForum: Testing Zone   Posted: Tue Apr 15, 2008 9:54 pm   Subject: "Random Run Round" (Beta 1)
Okay, fixed the bad models, and the func_regen issues. I went through all my textures, and it turns out that I did have quite a few that were not from TF2 So they were probably from HL2, or either ep, ...
Topic: "Random Run Round" (Beta 1)
TheDarkerSideofYourShadow

Replies: 4
Views: 86685
PostForum: Testing Zone   Posted: Tue Apr 15, 2008 8:39 am   Subject: "Random Run Round" (Beta 1)
The model collision is an easy fix, and I thought I had gotten all of those, but obviously not. The func_regenerate error is because I use the lockers, rather than the dynamic medical lockers, as a re ...
Topic: "Random Run Round" (Beta 1)
TheDarkerSideofYourShadow

Replies: 4
Views: 86685
PostForum: Testing Zone   Posted: Mon Apr 14, 2008 7:43 pm   Subject: "Random Run Round" (Beta 1) by TheDarkerSideofYour
(Beta 1)
Filesize: 7.21 MB

Author: TheDarkerSideofYourShadow
Game: Half-Life 1
Mod: DM

Comments:

Topic: Sky error
TheDarkerSideofYourShadow

Replies: 2
Views: 12680
PostForum: Mapping : Building & Scripting   Posted: Thu Apr 03, 2008 1:36 pm   Subject: Sky error
Everything is set for normal on the non-advanced tab when compiling.
I just tried the sky, skybox/sky_granary_01, and got the same error.

I had looked on the valve developer site before coming her ...
Topic: Sky error
TheDarkerSideofYourShadow

Replies: 2
Views: 12680
PostForum: Mapping : Building & Scripting   Posted: Wed Apr 02, 2008 11:01 pm   Subject: Sky error
When compiling, I get the error:

*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to ...
Topic: File Section Updated
TheDarkerSideofYourShadow

Replies: 4
Views: 13439
PostForum: General Chat   Posted: Mon Mar 31, 2008 3:00 pm   Subject: File Section Updated
I was looking though my old, old, old TFC mapping files a while ago and was able to recover various things, including a few programs, two of which might be of interest to you.

Wally, the lovely tex ...
Topic: CTF Cap limit/time before return
TheDarkerSideofYourShadow

Replies: 2
Views: 11830
PostForum: Mapping : Building & Scripting   Posted: Mon Mar 24, 2008 1:44 pm   Subject: CTF Cap limit/time before return
Thank you very much snow. There is no way I would have ever been able to come up with that on my own, heh. I have yet to decide how I want this map to be played, such as if there should be any rounds ...
Topic: CTF Cap limit/time before return
TheDarkerSideofYourShadow

Replies: 2
Views: 11830
PostForum: Mapping : Building & Scripting   Posted: Sun Mar 23, 2008 6:43 pm   Subject: CTF Cap limit/time before return
Just wondering, if anyone knows of a way to change the cdap limit per round, and possibly the time after the flag is dropped but before it is returned. I remember these settings used to be in the flag ...
Topic: Hello
TheDarkerSideofYourShadow

Replies: 7
Views: 18459
PostForum: General Chat   Posted: Sat Mar 22, 2008 11:18 am   Subject: Hello
So, after a long week of finals I decided I could kill some time if I got back into mapping, for the first time in about 5 years. One of the greatest tools I could remember for the developing mapper w ...
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