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Teams? Fortress? something about a 2?
Un_ethical
Oct 17, 2007
Unless you have just got back from a camping trip to the himalayas, you may be aware that Team Fortress 2 has been released!

On the 10th of October TF2 was released to the masses, after a month of 'beta' testing for those that pre-purchased the Orange Box Package. Now I won't be making a review of the game, many can be found around the internet like here and there and also here. What I do want to address is mapping for TF2.

Currently there is no easy way to set up Hammer to make TF2 maps. I imagine this will be addressed very soon, but if you wish to get cracking right away on that super duper TF2 map rattling around inside your brains then follow these midly simple instruction posted at Interlopers.net


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You will need (2 and 3 apply only if you want the textures):

1) prefabsandfgd.rar TF2 FGD, also includes a few prefabs, and the Portal FGD.

2) fixvtf.zip

3) GCFScape (External link to GCFScape website)

Step 1) Create a new mod via the Source SDK. Name it whatever you want. I just went with the SDK's suggestion, and called it 'MyMod'.

Step 2) Use GCFScape to open ...\Steam\SteamApps\team fortress 2 content.gcf and extract the \models\ folder to ...\Steam\SteamApps\SourceMods\mymod\. Now open ...\Steam\SteamApps\team fortress 2 materials.gcf and extract the \materials\ folder to ...\Steam\SteamApps\SourceMods\mymod\.

Step 3) Extract the archive fixvtf.zip anywhere, and then drag and drop the materials folder you've just extracted (...\Steam\SteamApps\SourceMods\mymod\materials\) onto the fixvtf executable. This will convert all textures in this folder and all subfolders to the current texture format. It finishes surprisingly fast.

Step 4) Now all the TF2 content is good to go. Next open prefabsandfgd.rar and extract tf.fgd to ...\Steam\SteamApps\yoursteamaccountname\sourcesdk\bin.

Step 5) Launch Hammer with Current Game set to MyMod. Configure it to use tf.fgd, and you're all set.

After building a map, simply put the bsp into your TF2 map directory, and it uses all the materials/models in the official TF2 GCFs. Note that you can't build cubemaps in TF2, so if you wish to do so, you must load the map up in another mod to build the cubemaps.

Have fun!
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There you have it!
Now go get those creative juices flowing! .... and lets all get some gametesting back here to the DoE :D

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